Work on discipline if games are a problem
Those who play games like WoW should ask themselves if they really enjoy the gameplay or are just using it as a glorified chatroom. If the latter is the case then I would agree that priorities need to be revised but if its not I dont see a problem.
Games as entertainment are no worse than movies, music, books or any number of activities that dont require physical exertion. Sure there might be a case to be made for more social forms of activity but in alot of circles that entails alot of getting drunk, some vomiting, the occasional fistfight, splitting headaches and missing school/work. When that is the alternative its hard to blame someone for choosing to spend their evening with a videogame.
Of course its important that entertainment doesnt get in the way of crucial activities like basic excercise and contact with family. But I would see that more as the individual having discipline problems than a problem with a specific form of entertainment. Crime and punishment usually works quite well. Overslept on a free day? Dont even turn on your computer untill you finished every household chore that needs doing. Realise you spent all day gaming? Go out running/jogging untill your legs start bleeding.
Good atmosphere but puzzles need work
I enjoyed the horror part of the game. Some might think the jumpscares are a bit cheap but most people have become so jaded over the years that its pretty much the only way to keep me them on edge.
The puzzles really need some additional going through though. There is too much pixelhunting in dark enviroments and some item are needlessly unobtainable until the game dictates otherwise. The latter wouldn't be so bad if you could atleast interact with the items initially but as is the player will disregard them as part of the background.
I also think two of the puzzles actually have errors in them. Unless some form of bizarro maths were used the third and fourth digits of the "correct" safecode should be switched. Also the text your supposed to reference in a puzzle doesn't have an eight row, though that one shouldn't get the player stuck atleast.
Finally puzzles that require a lenghty redo if failed preferably shouldn't include trial and error elements. Though I guess its possible that I missed some reference to symbols earlier in the game.
Good but unnecessarily repetitive at the end
Overall this is a very wellmade and entertaining game if you are into more oldschool difficulty. However the boss encounter really did not need the "redo the level if you die" criteria and that is sure to annoy all but the most hardcore masochists.
Repeating an entire level can work if some of the following opportunities are provided: improving your speed, improving your health left or random elements creating a new experience. The final level in this game is basically a fixed speed transport stretch with fixed enemy positions that are easily memorized. After finishing it once or twice it becomes completely redundant and in practice nothing but a glorified one minute game over screen.
Very good and challenging game. The only issues I have are these: sometimes uneven difficulty, repetitive music (ingame volume slider is good but then you cant hear sound effects either) and the reset button. Either put in passwords or move reset further from the menu button. I accidentally clicked on menu instead of reset at level 17 and didnt feel much like redoing the entire game because of it.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.